Boom Lab

The Boom Lab is a case study in the context of null space research in the discipline of direct sound. Various research processes with the participation of experts from Vienna (Film Academy, Academy of Fine Arts), Berlin (Deutsche Film– und Fernsehakademie Berlin, DFFB and Universität der Künste, UdK) and Potsdam (Filmuniversität Babelsberg Konrad Wolf) followed an experimental and recursive workflow.

Here is some of the output produced in this Lab:

Boom notation workshop
Kick-off Workshop

Furthermore in order to pursue this artistic investigation, we also developed a MaxForLive device (SmoothOperator) that eavaluates smoothness in body movement in real time. This repository is open source and freely available for other artist-researchers to use and expand on:

Lab participants

👤 Hanne Pilgrim
👤 Leonhard Horstmeyer
👤 William Edouard Franck
👤 Maria Shurkhal
👤 Adrián Artacho



Dieses Werk wurde mit freundlicher Unterstützung des österreichischen Bundesministeriums für Kunst, Kultur, öffentlicher Dienst und Sport realisiert.


Smooth Operator


Alpha is the weighting factor that attenuates the past; a weighting factor for the moving average. The higher the factor is, the more important is the new inputs (akin to shorter window) aka. the more myopic.

Attenuation factor of ALPHA

At every level the alpha is decreased by that factor. (the intended effect is to make the higher orders less wiggly)


The smoothness orders that will be calculated. In the current implementation, its range is 1-9.

Relative Level Scaling Factor

Qualitatively, the higher the orders get, the more restricted is the range. The higher orders, the lower the bandwidth. Every further level, the range is increased by that factor.

Time interval factor

It scale the time interval. It scales the time dimension of the derivatives.


  • make generic, not so much based upon MiMU 🙂
  • hide irrelevant UI
  • In M4L mode, lock in with Live's Play/Stop transport

👤 William Edouard Franck

William Edouard Franck

Production Sound Mixer (cinéma)
Wild Tracks, Wild Frames SàrL (Frankreich)

Project Role
A Complexity Scientist

Project Role
A Representative for Direct Cinematic Sound
A Artistic Investigator (AI)
A Representative for Production Sound Mixing (cinema)

Fluid Roles
A Experimentalist
A Documenter
A Performer